The Best Role Play Ever


    Normal; O to Y

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    Jessica Steele
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    Posts : 28
    Join date : 2012-05-31
    Age : 21
    Location : Pallet Town

    Normal; O to Y

    Post  Jessica Steele on Thu May 31, 2012 10:29 pm

    Move Type Slot Value Power Accuracy Description
    Odor Sleuth Physical One Slot - -% The user uses it's sense of smell, and a little mental power, to make all ghost types vulnerable to all types of attacks, and at the same time making evasive creatures easier to hit.
    Pain Split De/Buff Two Slot Various -% Both the user and opponent's remaining HP is combined and then splits them halfway with each Pokémon receiving half, sometimes healing them, other times the reverse.
    Pay Day Physical One Slot 13 100% The user throws coin shaped pieces of metal at the target, causing damage and stinging injuries. A small amount of money is gained after the battle resolves.
    Perish Song De/Buff Two Slot - -% The user sings this foreboding and fear ridden song, a song that causes all those who hear it to faint in three turns if they do not switch out.
    Pound Physical One Slot 5 100% The user strikes at the target with their tail, foreleg or fist, a simple strike.
    Present Physical One Slot 7 90% The user pulls out a shimmering rainbow colored orb from the bag it carries, and throws or hands it to the opponent. The orb then explodes and deals minor damage to the foe.
    Protect De/Buff One Slot - -% The user erects a dome of power around it's self, preventing all moves from damaging it for a single turn. This can be done multiple times in succession but is less likely to succeed if a break is not taken.
    Psych Up De/Buff One Slot - -% The user, after studying the target, hypnotizes it's self in such a way that it copies all stat changes done to/made by the target.
    Quick Attack Physical One Slot 13 100% The user lunges at the target at a near invisible speed, attacking swiftly and smashing into them in a controlled tackle.
    Rage Physical One Slot 5 100% The user musters their inner rage, gaining a red aura that intensifies each time damage is received directly from the foe. Though not particularly damaging at the start, each time the user is hit and Rage is used consecutively the power of the move is increased by five. This boost is capped at three and the user becomes more tired with every use, losing an extra point of stamina with every consecutive use.
    Rapid Spin Physical One Slot 5 100% The user begins to rapidly spin in place, if the user has a shell they might hide within the shell as they do this. This move is a good way to get out of moves such as bind and other moves that trap the user. It is also a great way to get rid of Spikes and Floating Rocks.
    Razor Wind Special One Slot 25 100% The user kicks up a ferocious wind, this wind turns into a tornado and then slices into the targets.
    Recover Recovery One Slot - -% By concentrating and healing it's cells through sheer power of mind, the user recovers it's health by half of it's maximum amount.
    Recycle De/Buff One Slot - -% The user reuses the effect of an item it already used.
    Reflect Type De/Buff One Slot - -% The user focuses on the opponent after which. Its surface then glows and turns similar to the opponent's surface in color and type. The user can then use moves the same type of the Pokémon it used this move on.
    Refresh Recovery One Slot - -% The users body glows green or light blue for a second, waves of energy come off it and it becomes completely healed.
    Relic Song Special One Slot - 100% The user sings an ancient song and attacks by appealing to the hearts of those listening. Song notes and small sound waves can sometimes be seen visible.
    Retaliate Physical One Slot - 100% The user gets revenge for an ally and through this usually goes into a frenzy like, or rather irrational state and delivers attacks to the opponent, mostly through the use of punching, kicking or some form of hitting the opponent many times.
    Return Physical One Slot - 100% The user does a simple gesture but from them releases a shock wave from their body that damages the opponent. This gesture is usually something resembling a fighting stance.
    Roar De/Buff One Slot - 100% The users’s body becomes outlined in a crimson or blue aura and it yells loudly, releasing invisible shock waves from its mouth that expand outward. The yell has enough force to almost blow the opponent away.
    Rock Climb Physical One Slot - 85% The user’s claws glow white and then grow longer. It then gets onto its hind legs and slams its front ones into the ground. The ground separates and protrudes from the ground under the opponent. The user then runs up the side of the protruded ground and slams into the opponent.
    Round Special One Slot 20 100% The user opens its mouth and releases a high-pitch note from its mouth, causing red, green or blue circles to come out of its mouth. Usually the opponent would then holds its ears in pain. As the circles fly towards the opponent, they grow bigger. The attack is much more powerful when used in a group.
    Safeguard De/Buff One Slot - -% The user does some type of hand gesture whether it be putting its limbs up like its blocking, going into a defense position, or even bringing wings together. After which the user becomes surrounded in a silver barrier, repelling attacks, or their body becomes outlined in silver. Then, once one of these things is done, no status conditions can be afflicted upon the user or any other in it's party.
    Scary Face De/Buff One Slot - 100% The user makes a scary face this is usually through the use of grabbing its cheeks stretching it and giving of a disturbing look as a use of intimidation. However due to most user having different shapes in forms. It could also be from just a very serious and or creepy looking determined grin that would appear to be as if the user was about to attack or hurt you in some way or form.
    Scratch Physical One Slot 5 100% The user attacks with their claws, raking them across the target in a violent fashion.
    Screech De/Buff One Slot - -% The user screeches in a harsh and earsplitting manner, reducing the targets defense by two levels
    Secret Power Physical One Slot - 100% The user coats it's self in a pink aura and then throws it's self at the target. This aura can cause varying effects depending on where the user is.
    Selfdestruct Physical Two Slot 80 Max 100% The user creates an explosion that covers a fifteen foot radius. This causes the user to faint and does a maximum damage of the users HP left, capping at one hundred.
    Sharpen BUff One Slot - -% The user, through decreasing their polygon count, is capable of increasing their attack by making themselves sharper
    Shell Smash De/Buff One Slot - - The user breaks it's shell, lowering it's defense and special defense, but sharply increasing attack, special attack and speed by two stages.
    Simple Beam De/Buff One Slot - 100% The user releases a peculiar psychic wave, changing the target's ability to "Simple."
    Sing Status Changer Two Slot - 55% The user sings a soothing lullaby in a calming voice, putting the target into a deep slumber.
    Skull Bash Physical Two Slot 35 100% The user tucks in it's head to raise it's defense, and on the next turn rams into the target.
    Slack Off Recovery One Slot - -% The user slacks off, restoring it's HP up to half of it's maximum HP.
    Slam Physical One Slot 25 75% The user slams into the target with it's tail, vines, or body.
    Slash Physical One Slot 23 100% The user slashes with it's claws or blades, causing great damage. This move is easier to cause Critical Hits with.
    Sleep Talk De/Buff One Slot - -% The user, in it's sleep, randomly uses a move that it knows.
    Smelling Salt Physical One Slot 20 100% The user releases a peculiar scent, this causes more damage if the target is paralyzed, but also cures the paralysis
    Smoke Screen De/Buff One Slot - 100% The user releases a heavy screen of smoke or ink, decreasing the targets accuracy.
    Snore Special One Slot 15 100% The user, if asleep, releases a harsh noise from their mouth or nasal cavity.
    Softboiled Recovery Two Slot - -% The users restores its own HP by up to half of it's maximum. This can be used outside of battle to sacrifice some of the users HP and restore a targets HP.
    Sonic Boom Special One Slot 5 90% The user launches a destructive shockwave at the target, this can be created by their voice or even by stomping the ground. This always causes 20HP damage.
    Spike Cannon Physical Two Slot 5 100% The user launches spikes at the target up to three times during the turn.
    Spit Up Special One Slot Various 100% The user releases stored energy. For each time the move Stockpile was used, this energy is multiplied by fifteen. For example, if no Stockpile was used, there is zero power, if one is fifteen damage, if two, thirty, and three, forty five.
    Splash Physical One Slot - -% The user splashes around aimlessly, doing absolutely nothing.
    Stockpile De/Buff Two Slot - - The user gathers energy within it's self, storing it for later use and increasing it's Defense and Special Defense stats by one stage each. This can be used a maximum of three times before it no longer has an effect.
    Stomp Physical One Slot 20 100% The user stomps on the target with their foot.
    Strength Physical One Slot 25 100% The user strikes with all their power, hitting the target near center mass
    Substitute De/Buff One Slot - -% The user creates a copy of it's self, sacrificing a 1/4 of their HP. This copy disappears once that HP is used up
    Super Fang Physical One Slot - 90% The user clamps down on the targets body, usually a vulnerable spot, causing the target to lose half their HP
    Supersonic Status Changer Two Slot - 55% The user releases a confusing variety of sound waves, causing the target to become confused
    Swagger De/Buff/De/Buff One Slot - 90% The user does something enraging, causing the target to not only become confused, but also increasing the targets attack by two stages
    Swallow Recovery One Slot - -% The user allows stored energy to flow back into it's body, healing it's health. For everytime stockpile was used, the health recovered increases. For example, if no stockpile was used, there is zero recovery, if one was used, there is a twenty-five percent of the total HP recovered, if two, fify percent, and if three, one hundred percent.

    Sweet Kiss Status Changer Two Slot - 75% The user gives the target a sweet and savoury kiss, causing the target to become confused.
    Sweet Scent De/Buff One Slot - -% The user releases a sweet smelling pheromone, causing those that smell it to take longer to react to things, the result of their evasiveness being decreased by one stage
    Swift Physical One Slot 20 ∞ The user launches star shaped rays at the target, a technique that has such range that it never misses
    Swords Dance De/Buff One Slot - - The user dances around in an energetic and uncontrolled manner, increasing their attack by two stages
    Tackle Physical One Slot 5 100 The user simply tackles the target, nothing special
    Tail Slap Physical Two Slot 5 85% The user continuously slaps the target with their tail up to three times during the turn.
    Tail Whip De/Buff One Slot - Accuracy The user wags their tail, decreasing the targets defense by one stage due to it's cuteness
    Take Down Physical One Slot 30 85% The user attacks in a full body tackle, causing the user to lose Stamina equal to one fourth of the damage it inflicted on its opponent.
    Techno Blast Special One Slot - 100% The user launches a blast of energy at the target, should the user be holding a drive, the blast becomes the same type as said drive.
    Teeter Dance Status Changer Two Slot - 100% The user dances around in a random pattern, causing all onlookers to become confused as to what is going on.
    Thrash Physical Two Slot 12 100% The user goes on a rampage and assaults the foe with unrelenting punches and kicks. The attack doubles in damage each turn it is used with a cap of three posts. If used for its full three turns, the user becomes confused from fatigue.
    Tickle Physical One Slot - -% The user tickles the target, using their hands, tentacles or vines, and in turn decreases both the targets attack and defense by one stage.
    Transform Special Two Slot - -% The user analyzes the target and then transforms into said target, giving them knowledge of the targets moves.
    Tri Attack Special One Slot 25 100% The user launches a rotating triangular beam of energy from their mouth. Depending on which tip of the triangle hits the target, the target may be paralyzed, frozen or burned. Or, in the event none of the tips hit, no such status is inflicted.
    Trump Card Special One Slot Various 100% This is a move that gets more powerful the less Stamina the user has. If the user has more than seventy-five percent of its Stamina left, it deals ten damage. If the user has more than fifty, but less than seventy-five, it deals twenty damage. If the user has more than twenty-five percent Stamina, but less than fifty, it deals thirty damage, and finally, if the user has less than twenty-five percent Stamina, it deals forty damage.
    Uproar Special One Slot 10 100% The user yells out and stomps around, making blue soundwaves come out of its mouth at the opponent. It also makes anything around it unable to fall asleep. The attack doubles in damage each turn it is used with a cap of three posts. If used for its full three turns, the user becomes confused from fatigue.
    Vice Grip Physical One Slot - 100% The users clamps onto the target with their claws, squeezing hard and painfully.
    Weather Ball Special One Slot - 100% The power and type of this move changes with the weather. When it is sunny, it is fire type, when it is raining it is water type, when there is a sandstorm it is ground type, etc, etc.
    Whirlwind De/Buff One Slot - 100% The user kicks up a gust of wind, this wind is so strong that it, in the case of wild Pokémon, launches them far away, or, in the case of a Trainers Pokémon, returns them to their Poké Ball.
    Wish Recovery Two Slot - -% The user makes a wish. On the next turn this wish is granted, in the form of a healing in HP.
    Work Up De/Buff One Slot - -% The user pictures various scenarios and gets themselves worked up into an adrenaline rushed rage. This increases the users attack, both physical and special.
    Wrap Physical Two Slot 5 90% The user wraps around the target and squeezes them for three turns, decreasing the mobility of the target and preventing the ability to switch out.
    Wring Out Special One Slot Various 100% The user ties the opponent with an appendage and begins to tighten it. Damage is increased depending on how healthy the foe is, and is determined by: Base Power = 40 × (Opponent's Current HP/Opponent's Maximum HP)
    Yawn Status Changer Two Slot - -% The user simply yawns. Through the contagiousness of the yawn, the target in turn yawns and then on the next turn falls asleep.

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