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    MoveDex 3.0

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    Jessica Steele
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    MoveDex 3.0

    Post  Jessica Steele on Thu May 31, 2012 10:03 pm

    Herein is contained a complete list of moves for use by Pokémon in this RPG. Keep in mind that these moves are not the absolute limit to how your Pokémon can use their moves, though they do tend to be the most effective option available.

    First off, here is a list off the different types and a small description about each.

    Elemental Types

    Spoiler:

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    Bug-type Pokémon tend to be small in stature, and often have more than four limbs to move around with. Hard exoskeletons and pincer-like jaws are also common features among Bug Pokémon. Moves of the Bug-type tend to revolve around the natural body functions of these creatures, such as sucking energy or spinning webs. Bugs resist Fighting, Grass, and Ground, but are weak to Fire, Flying, and Rock.

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    Dark-type Pokémon share a reputation for wrongdoing and trickery, and tend to be looked down upon as ne'er-do-wells. They come in all shapes and sizes, but tend to have a 'shady' look to them. Dark-type moves tend to rely on underhanded tactics and striking a defenseless opponent. Dark Pokémon are immune to Psychic attacks, and resist Ghost moves, as well as other Dark moves. They are weak against Bug and Fighting.

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    Dragons are sacred Pokémon, often spoken of in myth. They are powerful creatures, all of them capable of wreaking vast amounts of destruction upon any who dare anger them. They are also notoriously difficult to train, making ownership of a Dragon Pokémon a mark of distinction. Dragons resist Electric, Fire, Grass, and Water, and are weak to only their own Dragon-type attacks or Ice moves. Dragon-type attacks are both graceful and powerful, a glorious and terrifying thing to behold.

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    Electric Pokémon tend to be lightning-fast, and all share an affinity for electricity, shocking opponents into submission. Their attacks reflect this nature, and deal heavy damage to Water- and Flying-types. They also resist Flying, Electric, and Steel moves. Ground-type Pokémon are their greatest fear.

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    Fighting-type Pokémon specialize in up-close-and-personal melee combat, pummeling foes into submission. Most prefer a fair fight, and constantly seek challengers stronger than themselves to test their abilities. Fighting-type Pokémon resist Rock, Bug, and Dark moves, but are weak to Flying and Psychic foes.

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    Fire Pokémon are both beautiful and deadly, incinerating all that stand before them with white-hot flames. They tend to focus on offensive prowess, with defense being a distant second priority next to simply raining destruction down upon their hapless foes. Fire resists Bug, Grass, Steel, and Ice moves, as well as other Fire moves. However, they are weak to Water, Ground, and Rock attacks.

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    Flying-types are masters of the sky, soaring about and attacking from above. They tend to be incredibly speedy and agile, outmaneuvering any grounded foe with ease. Flying Pokémon are immune to Ground-type attacks, and resist Fighting, Bug, and Grass attacks as well. They are critically weak to Electric, Rock, and Ice. The Flying-type is also notable for consisting entirely of dual-typed Pokémon: no pure Flying-type exists.

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    Ghosts are ethereal spirits, using illusions and sinister powers to weaken and confound the foe. They are famous for being nearly impossible to defeat through physical attacks: they are immune to Normal and Fighting moves, and resist Bug and Poison moves. They are weak to Dark and other Ghost moves, however.

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    Grass represents nature's boundless power and energy, and Grass-type Pokémon tend to be deeply entwined with their environments. Their powers are vast and varied, ranging from the passive and supportive, to the wrathful and deadly. They resist Water, other Grass attacks, Ground, and Electricity, but have a myriad of weaknesses, including Ice, Poison, Flying, Bug, and Fire.

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    Ground Pokémon draw power from the earth itself, and reign supreme when it comes to combat on rough terrain. They are famously immune to Electricity, and resist Poison and Rock attacks. Unfortunately, they are weak against Grass, Water, and Ice, three rather common attacking types. Nonetheless, they are often a mighty force to be reckoned with.

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    Ice is cold and harsh, and Pokémon of the Ice-type are no exception. Ice attacks have a tendency to freeze victims solid, allowing their users to pick off foes at their leisure. Ice attacks are effective against Dragon, Flying, Grass, and Ground type Pokémon, but Ice-types are weak to Rock, Fighting, Fire, and Steel attacks.

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    Normal is... well, NORMAL. Pokémon of the Normal type often have no special characteristics, save those unique to particular species. This typing often belies some secondary power or function, making Normal-types unpredictable. They are immune to Ghost-type attacks, but are weak to Fighting in turn.

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    Poison relies on gradual tactics and patience, wearing down the target until it is fit to finish off. Poison Pokémon come in a number of shapes and sizes, and many of them are Dual-typed, making them difficult to counter effectively. Poison resists Bug, Fighting, Grass, and of course, Poison. In turn, though, they are weak against Ground and Psychic attacks.

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    Psychic Pokémon draw upon potent inner power, manipulating strange, often invisible forces to bombard and confound the enemy. They are typically quite intelligent, and can usually think their way out of any situation. They resist Poison, Fighting, and other Psychic moves, but are weak to Dark, Ghost, and Bug attacks.

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    Rock Pokémon are solidly built, and tend to be defensively strong in comparison to other Pokémon. They also tend to be rather sluggish, however... but slow and steady wins the race, as they say. Rock Pokémon resist Normal, Flying, Fire, and Poison, but are weak to Fighting, Steel, Grass, Ground, and Water.

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    And you thought Rock was tough, you should see these guys! Steel-types are heavily armored, and are immune to Poison, making them that much harder to take down! They also have so many resistances, it's better to just list what CAN hit them for normal damage: Electric and Water. They are weak to Fighting, Steel, and Ground, however, and what a Steel-type gains in defense, it often loses in offensive prowess.

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    Water is versatile, unpredictable. It can be calm one moment, then turbulent and raging the next. Water-type Pokémon are a varied bunch, and at least one exists for every role imaginable. They resist Fire, Ice, Steel, and Water, but are weak to Electricity and Grass. Water-type Pokémon that can normally only move by swimming are granted a floating bubble-aura of water by their Poké Balls if sent out on dry land, enabling them to move around as if they could walk or run: the bubble simply moves along the ground at the speed and pace that the Pokémon would normally swim at.




    Status Effects
    Spoiler:
    - Paralysis & Stun: The victim of Paralysis or Stun becomes unable to move effectively, making attacking and dodging incredibly difficult. The effect stops after five turns.

    Attacks that can paralyze as a secondary effect when hit have a fifteen percent chance of doing so. Zap Cannon is an exception to this, always paralyzing the target if they're hit.

    - Poison: The victim of Poison will take stamina damage every turn. Normally this occurs at a set rate, doing one-sixteenth of its original HP after every other post. However certain poisons (such as Toxic) deal damage that worsens with each passing turn, starting off at one-sixteenth of the victim's original HP and then doubling each time the poison hurts them. At any rate, Poison does not wear off until the end of battle, and tends to have a very negative impact on the victim's performance and ability to take hits. Poison and Steel-type Pokémon are naturally, immune to Poison status.

    Attacks that can poison as a secondary effect have a thirty percent chance of doing so.

    - Burn: The victim is set on fire, with predictable results. Fire can be put out through logical means, but deals damage equaling one-sixteenth of the victim's original HP for every turn it burns. Also, a burned Pokemon's physical attacks are only half as effective as normal. Naturally, Fire-type Pokémon cannot be Burned.

    Attacks that can cause a burn have a fifteen percent chance of doing so. The only exception to this is Inferno, which will always burn the user if it hits.

    - Freeze: The victim is frozen solid within a structure of ice. Strong Pokémon can break free through sheer force, but other victims must wait for the ice to thaw or shatter. Attacking a frozen Pokémon with a Physical attack instantly shatters the ice, but doubles the damage of the attack itself. Ice will automatically thaw after 5 turns. Ice-type Pokémon cannot be frozen.

    Attacks that can freeze a foe have a fifteen percent chance of doing so.

    - Sleep: The victim is put into a deep slumber. Usually, it takes between 2 and 5 turns to wake up, though attacking a sleeping victim will INSTANTLY awaken it after connecting. If Sleep status is inflicted on a badly injured foe, that foe may Faint instead (Player's discretion).

    - Confuse/Daze: The victim's mind is distorted, preventing it from acting rationally. It may disobey orders, or attack targets other than its enemy, or even attack ITSELF. Dazed status tends to wear off after two to five turns, or if the victim is given a nasty shock of some sort to snap it back into reality.

    Attacks that can cause confusion have a twenty percent chance of doing so.

    - Faint: The victim has collapsed from severe damage, and is unable to battle. This status is the standard for declaring a Knock-Out, and therefore a victory.


    Jessica Steele
    Admin

    Posts : 28
    Join date : 2012-05-31
    Age : 21
    Location : Pallet Town

    Re: MoveDex 3.0

    Post  Jessica Steele on Thu May 31, 2012 10:11 pm

    Spoiler:
    Bug MoveDex
    Move Type Slot Value Power Accuracy Description

    Attack Order Physical One Slot 30 100% An attack completely unique to Vespiquen only. The Vespiquen using this attack releases a swarm of stinging 'drones' (which are actually part of the Vespiquen and not separate creatures themselves) which furiously attack the target. After the attack, the launched drones vanish. Because of the repeated attacks inflicted by the drones, it has a bigger chance of inflicting a critical hit on the target.

    Bug Bite Physical One Slot 20 100% The user attacks the target with mandibles or pincers, chewing on the target to inflict damage. The attack is of middling power, but also has a twist to it: if the enemy is holding a Berry or similar food item, the user of Bug Bite can steal and consume the item immediately, gaining its benefits!

    Bug Buzz Special Two Slot 30 100% The user vibrates its wings rapidly, creating a wave of sonic force to blast the enemy. This is a very powerful attack, hitting all targets within fifteen feet of the user. The power of the sonic waves can also weaken and sicken victims, making them susceptible to subsequent special attacks.

    Defend Order Buff One Slot - -% An attack completely unique to Vespiquen only. The Vespiquen releases a swarm of buzzing 'drones' (which are actually part of the Vespiquen and not separate creatures themselves) which cover her body, acting as a layer of armor. They aren't a perfect defense, but they cushion the Vespiquen from any attacks launched at it. The Vespiquen can dismiss its drones at any time, and any knocked off of Vespiquen's body are quickly replaced.

    Fury Cutter Physical One Slot 5 95% The user attacks with a vicious claw strike. The attack becomes much more powerful if used consecutively, with each blow that lands causing the next blow to deal double damage. This effect stacks in a 1x-2x-4x-8x scale. The first slash isn't terribly powerful, but damage from this attack can add up quickly! As each effect stacks, the user's scythe or claw is more imbued in an aura of energy. The move must be used consecutively. If another move is used, the consecutive streak resets back to 1x.

    Heal Order Recovery Two Slot - -% An attack completely unique to Vespiquen only. The Vespiquen using this attack releases a swarm of buzzing 'drones' (which are actually part of the Vespiquen and not separate creatures themselves) which proceed to apply a healing salve to the Vespiquen's wounds, healing it of damage. The salve acts as a bandage and stimulant only, and cannot compensate for severe injuries or other conditions: the Vespiquen must still rest or be healed at a Pokémon Center in order to truly recover from serious damage.

    Leech Life Physical Two Slot 5 100% The user bites the foe, sucking its blood and restoring its own health by half the damage dealt. This move recovers recovers the user's HP by half of the inflicted damage.

    Megahorn Physical Two Slot 40 85% The Bug-type (and stronger) version of Horn Attack. The user of this powerful attack charges at the target to ram it with its horn(s) with no letup, striking with amazing force. This is an incredibly powerful attack that can easily blow away the foe.

    Pin Missile Physical Two Slot 5 85% Strangely, this attack is more associated with Jolteon than with Bug-type Pokémon. The user fires three sharp needles at the target to deal damage. The pins themselves aren't terribly powerful, but their numbers can be used in many strategies.
    Quiver Dance Buff One Slot - -% The user lightly performs a beautiful, mystic dance, equivalent to the gracefulness of a beautiful butterfly. It boosts the user's Sp. Atk, Sp. Def, and Speed stats all by one stage.

    Rage Powder Debuff One Slot - -% A strange powder is sprinkled onto the user, causing them to become frustrated. This gains the attention of any foes, causing them to concentrate their attacks only on the user.

    Signal Beam Special One Slot 23 100% The user fires a spiraling ray of multicolored light at the foe. In addition to dealing damage, the dazzling lights are capable of dazing and confusing the foe, setting it off its game until it regains its senses entirely.

    Silver Wind Special Two Slot 20 100% The user creates a powerful gale of wind, blowing a wave of silver dust at the target. This dust is a powerful irritant, and contact with it causes terrible itching, partial blindness if it contacts the target's eyes, and terrible swelling followed by muscle stiffness. The damage dealt is slight, but the effects of the dust can be crippling, allowing for a decisive blow to be landed afterwards. Because of the energy the wind brings up, it has a slight chance of boosting ALL of the user's stats by one stage.

    Spider Web Debuff Two Slot - -% The user creates a sheet-like mesh of strands to trap enemy, preventing it from fleeing or switching out.

    Streamroller Physical One Slot 20 100% Using a curled-up body, the user throws itself towards the foe to roll over and crush them.

    String Shot Debuff One Slot - 95% The user casts forth a spray of sticky silk strands to entangle the foe, lowering its Speed stat by one stage. When not aimed an an opponent, this move can be used in a variety of creative ways.

    Struggle Bug Special One Slot 10 100% The user denies it's foe, opposing any threat of defeat by attacking back no matter how intimidating the situation might seem. Shocked by this display of forceful action, the opponent can become intimidated themselves. This lowers the foe's Special Attack by one stage.

    Tail Glow Buff One Slot - -% The user creates a flashing light of some sort and focuses on it, clearing its mind of all distractions. Doing so raises the user's focus sharply, allowing it to use Special Attacks with greatly increased power and proficiency, thus increasing it by two stages.

    Twineedle Physical One Slot 7 100% The signature attack of Beedrill and Escavalier, the user strikes the foe with two stingers or barbs. This attack also has a chance of poisoning the target if it connects.

    U-turn Physical Two Slot 23 100% The user darts at the enemy to perform a ramming strike, then ricochets off the foe to retreat. Trained Pokémon using this attack can remotely activate the return function on their Poké Balls, withdrawing after the attack has struck and forcing the Trainer to send out a new Pokémon in its place. Retreating in this manner is not considered a forfeiture, and the Pokémon may be sent out again later in the fight.

    X-Scissor Physical One Slot 25 100% The user performs a powerful slash by crossing its arms and raking its claws across the enemy. This attack is quite powerful and accurate, making for an efficient method of dealing damage quickly and consistently. Thus, it tends to form the core of a Bug Pokémon's offense.

    Spoiler:
    Dark MoveDex
    Move Type Slot Value Power Accuracy Description

    Assurance Physical Two Slot 15 100% The user is coated in dark aura and then rams at the opponent for a tackle. Assurance will deal double the damage if the user has taken damage before using it

    Beat Up Physical Two Slot 3 100% The user attacks once for each conscious Pokémon in the Trainer's party for a maximum of six attacks.Though it is listed as a Dark-type attack, each attack is typeless (therefore unaffected by Wonder Guard).

    Bite Physical One Slot 15 100% The user attacks the enemy using its jaws and teeth, biting down hard. Simple and direct.

    Crunch Physical One Slot 25 100% The user gets a solid grip on the foe with its jaws and attempts to crush the grabbed victim with its teeth. It's a very powerful attack, and leaves the victim softened and bloodied afterwards, lowering their Defense stat by one stage.

    Dark Pulse Special Two Slot 25 100% The user releases a wave of powerful energy, imbued with malicious and hateful thoughts. The energy alone is powerful, but the sheer negativity carried with the attack can cause the target to stop in its tracks, at the very least.

    Dark Void Status Changer Two Slot - 80% The signature attack of Darkrai. The foe is surrounded by a black void that pulls them into a deep slumber.

    Embargo Debuff One Slot - 100% A very special sort of trickery, the user of Embargo uses whatever means are at its disposal to prevent the foe from using an item it is holding. Naturally, as long as the Embargo is in play, no amount of effort will allow the target to use its item until the user stops.

    Faint Attack Physical One Slot 20 -% The user darts from side to side, then slams into the enemy from their least protected side! Though it can occasionally be blocked, a Faint Attack never misses, nor can it be dodged, since the attack is based upon catching the foe unaware in the first place.

    Fake Tears Debuff One Slot - 100% The user cries...and cries...throwing the opponent off guard, causing them to drastically lose their special defense by two stages. From there, the user can cease and attack!

    Flatter Debuff One Slot - 100% The user confuses and disorients the foe through flattery, by overplaying the foe's capabilities and using good acting to make the foe feel overconfident. This however also raises the targets Special Attack by one stage.

    Fling Physical One Slot Various 100% The user takes its Held Item and lobs it at the opponent, damaging them upon the Item's impact. If the foe is hit with a Berry, its effect will be activated. A list of item damages can be found here.

    Foul Play Physical Two Slot 30 100% Use your opponent's strength against them. This attack will increase in power depending on how many times the foe has increased their Attack stat during the battle.

    Hone Claws Buff One Slot - -% The user sharpens their claws and prepares themselves for the next strike, not only increasing their Attack stat, but their Accuracy as well, by one stage.

    Knock Off Physical Two Slot 5 100% The user simply attacks the opponent with a slam. But, the user pulls a sneaky move and kicks off the opponent's Held Item throughout the rest of the battle!

    Memento Debuff One Slot - -% The user of this attack can only use it on the verge of fainting, performing one final maneuver to cripple and torment the enemy before finally going down. The actual attack can come in many forms depending on the user, but once it is executed, the target's battle performance is severely hindered by the surprise attack, and from that point onward in the fight, the victim's attack and special attack are significantly lowered by two stages.

    Nasty Plot Buff One Slot - -% The user begins scheming deviously, imagining the horrible things it intends to do to its target. Not only can this move provide a plan to act upon, but simply stimulating its brain with such fiendish plotting focuses the user's thoughts on its goal, granting a huge edge to its Special Attacks by increasing it by two stages.

    Night Daze Special Two Slot 25 95% The signature attack of the Zorua Family. The user surrounds itself with a crimson aura and creates a massive shock wave of Dark energy in all directions. This attack has a chance of lowering the Accuracy of any hit Pokémon by one stage.

    Night Slash Physical Two Slot 23 100% The user performs a lethal claw or blade strike, executed at the best opportunity and aimed to hit the foe where it hurts! Obviously, this is an efficient method of attack, and can easily injure or cripple the foe if aimed just right. A perfect technique for dealing decisive, critical damage.

    Payback Physical Two Slot 15 100% The user hangs back, waiting for the enemy to strike... then smacks it down in perfect response to its attack! This attack deal double damage if it moves after the foe.

    Punishment Physical Two Slot 20 100% The user sneaks up to the opponent and strikes special pressure points with focused jabs, which under normal circumstances would only suddenly reset the opponent’s recent muscle memory with a sudden jolt, causing minor amounts of pain. However, if the opponent has altered its stats in any way in an attempt to increase its performance, not only with those alterations snap back to normal, the sudden change will be sure to inflict major amounts of inner pain into the Pokémon, dealing five extra points of damage for each stat change.

    Pursuit Physical One Slot 13 100% The user chases after a fleeing foe, using the victim's cowardice to its advantage. A fairly weak move at base, Pursuit deals double to an enemy that is running away or being switched out by its Trainer.

    Quash Debuff Two Slot - 100% When used, the opponent will move last during the turn.

    Snarl Physical One Slot 15 95% The user screams loudly, sending solidified sound waves at their opponents. Once hit, all afflicted Pokémon's Special Attacks are lowered by one stage.

    Snatch Debuff One Slot - -% The user waits for the opponent to use a Buff/Debuff move...then, it jumps in and reaps the benefits for itself! When Snatch is used, the Pokémon makes a basic attack against an enemy. If this attack connects, the user may select one Support-type move in the target's arsenal, and use the move itself! Naturally, Snatch cannot be used to duplicate another Snatch attempt.

    Sucker Punch Physical One Slot (NTBA) 100% The user catches the opponent by surprise and punches the for before they have a chance to attack. However, if the user isn't readying an attack, the move will fail.

    Switcheroo Buff One Slot - 100% In the blink of an eye, the user switches items with the opponent. This move will fail if the user OR target doesn't have an item.
    Taunt Debuff One Slot - 100% The user makes a rude gesture towards the opponent, sending them into a rage, and forces them to only use damaging attacks for three posts.

    Thief Physical Two Slot 13 100% The user quickly vanishes and appears behind their opponent and inflicts damage. If the attack hits, the user steals the target's held item. The item cannot be stolen if the user is already holding an item.

    Torment Debuff One Slot - 100% The user stomps its foot on the ground and yells at the opponent, making it unable to use the same move twice in a row.

    Jessica Steele
    Admin

    Posts : 28
    Join date : 2012-05-31
    Age : 21
    Location : Pallet Town

    Dragon Move List

    Post  Jessica Steele on Thu May 31, 2012 10:15 pm

    Spoiler:

    Dragon MoveDex
    Move Type Slot Value Power Accuracy Description

    Draco Meteor Special Two Slot 45 90% An attack completely unique to true Dragon-types. This offensive requires the Pokémon to harness their inner power, allowing the summoning of a series of highly damaging meteors to be sent from the Pokémon's mouth or other appendages. These meteors are said to be created purely from the will and power of the Pokémon, as they appear as burning energy rather than rock. Because of its overloaded energy, this attack lowers the user's special attack by two stages.

    Dragon Breath Special One Slot 20 100% The user exhales a mighty gust of a green mist that contains various irritants and caustic chemicals that present heavy damage upon contact. Because of the chemical substances within its attack, it has a chance of paralyzing the target.

    Dragon Claw Physical One Slot 25 100% An attack in which the Pokémon focuses their energy within the structure of their claws and proceeds in slashing down on the foe with daunting power. It is also interesting to note that the focused energy creates a white aura lining the body of each claw.

    Dragon Dance Buff One Slot - -% The user vigorously performs a mystic, powerful dance that increases confidence and determination. Upon completion of this dance the user appears refreshed and much more ambitious to win. This dance then invigorates their physical attacks and their movements by one stage.

    Dragon Pulse Special Two Slot 30 100% The Pokémon collects compressed energy within it's mouth, then releases it in the form of a rather large faintly green sphere. Upon contact the energy sphere implodes and dissipates in the form of an impressive explosion, the victim Pokémon is severely damaged as one would expect.

    Dragon Rage Special One Slot 13 100% An attack in which the user collects energy within their mouth, then proceeds releasing it in the form of a cackling shock wave.

    Dragon Rush Physical Two Slot 35 75% An attack in which the user with charges the foe and tackles the victim while exhibiting overwhelming menace.

    Dragon Tail Physical Two Slot 20 90% The user slaps its enemy with its might tail, knocking away the target and drags out another Pokémon in its party. In the wild, the encounter would end.

    Dual Chop Physical Two Slot 7 90% The user attacks its target by hitting it with brutal strikes from its blades. This attack can hit twice in one turn

    Outrage Physical Two Slot 12 100% The user becomes enraged with an intense anger and charges to bash the foe repeatedly. The attack doubles in damage each turn it is used with a cap of three posts. If used for its full three turns, the user becomes confused from fatigue.

    Roar of Time Special Two Slot 55 100% The signature attack of Dialga. The user roars loudly, creating a blast which hits its foe with an indigo beam of power that distorts even time itself. The user must rest on their next post.

    Spacial Rend Special Two Slot 40 90% The signature attack of Palkia. The user slashes the fabric of space resulting in a wave of pink energy that cuts through space itself. This move has a high critical-hit ratio.

    Twister Special One Slot 13 100% The user of this powerful attack whips about their wings or tail to summon a devastating twister that would proceed to tear at the foe with vicious power. This attack may alsohit opponents in the air and hit more than than one opponent.

    Spoiler:


    Electric MoveDex
    Move Type Slot Value Power Accuracy Description

    Bolt Strike Physical Two Slot 45 85% An attack that's unique to Zekrom. The user's tail charges and electricity spreads throughout its skin of the Pokémon's body until it is coated with a barrier of powerful energy. The user then charges at the opponent, dealing massive damage to the opponent. Due to such strong electricity infused with this tackle, it has a good chance at paralyzing the opponent.

    Charge Buff Two Slot - -% The Pokémon using this attack begins storing electrical energy within its body, preparing to unleash it later. The next Electric-type attack used by the Pokémon is boosted by five damage, and as long as the charge remains (it is expended once the user uses another Electric attack), the attack also raised the user’s special defense by one stage.

    Charge Beam Special One Slot 15 90% The user charges up power and fires a concentrated beam of electricity at the opponent doing minor damage. Usually the user takes in too much power or fails to release all of the charged power in the attack, when this happens the user converts that electricity in the raw power and in turn increases their special attack by one.

    Discharge Special Two Slot 25 100% The user wildly releases one large blast of electricity in the entire area hitting all who were unfortunate enough to be caught in the attack excluding the user. This attack will hit all Pokémon in the battle area under normal circumstances. Due to sheer amount of uncontrolled electricity being released all who are hit may become paralyzed.

    Electro Ball Special Two Slot 10 100% The user fires all a mid sized ball of electricity at the opponent. However instead of relying on the user special attack; the user's speed determines the power. For every speed buff on the user and every speed debuff on the opponent, the move's power is increased by five.

    Electroweb Special One Slot 17 95% The user fires off a large spider web made of electricity that not only entraps the opponent, but due to the constant shocks that the web causes this attack does moderate damage and lowers their Speed by one stage.

    Fusion Bolt Physical Two Slot 40 100% An attack unique to Zekrom. The user's tail glows a deep blue and works as a lightning rod. It brings down huge amounts of natural lightning and infuses it with his own electrical power. This changes the color of the original bolt to blue, making it twice as effective before striking the opponent with the hybrid lightning. If this attack is used immediately after Reshiram’s exclusive attack Fusion Flare, then the power of this attack is doubled.

    Magnet Rise Buff One Slot - -% The user uses magnetic powers to hover, floating above the ground and thus becoming immune to ground-based attacks like Earthquake or Fissure.

    Shock Wave Special One Slot 20 -% The user unleashes a static wave of electricity that homes in on the foe, swiftly following their every move. It's a fairly strong attack, and while the enemy can attempt to block it or run away, this attack CANNOT be evaded.

    Spark Physical One Slot 20 100% The user charges it electrical power into their fur/skin and then tackles the opponent due to the electricity in their body. This attack may paralyze the Pokémon.

    Thunder Special Two Slot 40 70% The user uses their body as a lightning rod, calling down a giant bolt from the sky. The wicked bolt strikes the opponent, inflicting massive damage and possibly causing a chance of paralysis. Although the move is quite inaccurate, if used in a rainy weather, the attack will hit without fail.

    Thunder Fang Physical One Slot 20 95% The user bites the foe, discharging electrical energy through its teeth and mouth as it does so. Understandably, this adds a little extra kick to what would be a normal Bite attack, dealing potent damage in the process. If the bite is severe enough or the user has its teeth implanted in the opponent for long enough, the attack may cause paralysis.

    Thunder Wave Status Changer Two Slot - 100% Thunder Wave is another basic electric type attack. The user releases a wave of electricity at the opponent, which won’t do damage, but will completely paralyze the opponent.

    Thunderbolt Special One Slot 30 100% This attack is the basic attack for Electric type Pokémon which popularized the type. The user fires a thunderbolt from their own body at the opponent, dealing a good amount of damage. The move is pretty accurate and has a decent chance of paralyzing the foe.

    Thunder Punch Physical One Slot 23 100% The user charges a decent amount electricity into one hand. The user then rushes and strikes the opponent with a hook punch, releasing all the electricity in from their fist upon contact. The move deals out moderate damage and can possibly cause paralysis.

    Thundershock Special One Slot 13 100% One of the most basic electric attacks, the user fires a weak bolt at the opponent causing minor damage and a small chance of causing paralysis.

    Volt Switch Special Two Slot 23 100% The user coats itself with electricity and tackles the foe. However, unlike most attacks of this type, instead of stopping after the tackle, the user continues to run back to the Trainer and into their Poké Ball.

    Volt Tackle Physical Two Slot 40 100% An attack that's unique to the Pichu family. The user dashes at the opponent in a manner similar to the Normal-type move Quick Attack. The user charges themselves to the max before slamming into the opponent, massively damaging the opponent. Since the user is executing so many internal and external changes at once, the user loses Stamina equal to one fourth of the damage it inflicted on its opponent. This attack may also paralyze the foe.

    Wild Charge Physical Two Slot 30 100% Like the name, the user wildly charges at the opponent, bursting out blasts of electrical energy and dealing out a considerate amount of damage. Since the user isn’t controlling their power and letting it run rampant inside of them, the user loses one eighth of the damage dealt in Stamina.

    Zap Cannon Special Two Slot 40 50% The user fires a slow-moving and inaccurate ball of electricity at the enemy. If this ball connects, it deals monstrous damage and instantly stuns the foe.

    Jessica Steele
    Admin

    Posts : 28
    Join date : 2012-05-31
    Age : 21
    Location : Pallet Town

    Re: MoveDex 3.0

    Post  Jessica Steele on Thu May 31, 2012 10:21 pm

    Fighting MoveDex
    Move Type Slot Value Power Accuracy Description

    Arm Thrust Physical Two Slot 5 100% Arm Thrust is a powerful, rapid straight-arm punching attack. Basic, reliable damage and good accuracy makes for a simple yet effective attack that can hit up to three times in a turn.

    Aura Sphere Special Two Slot 25 -% The user focuses its fighting spirit, and releases it as a ball of intense energy shot at the foe. Aura Sphere is a fairly strong and fast attack and will not miss its target.

    Brick Break Physical One Slot 23 100% The user attacks its target with a swift chop, striking with the perfect level of force to shatter most barriers and walls like Light Screen and Reflect.

    Bulk Up Buff One Slot - -% The user performs a quick warm-up exercise in mid-battle, hardening its body and honing its attack power. Their defense and physical attack power are increased.

    Circle Throw Physical Two Slot 20 90% This move can only be used once the opponent uses a move. The user circles around and grabs the opponent with its arm. With a ferocious velocity, the user will throw the Pokémon back into its Poké Ball and drag out another Pokémon from the party. If this move is used particularly in wild battles, it will end the wild encounter.

    Close Combat Physical Two Slot 40 100% The user performs a rapid flurry of powerful attacks, dropping all thoughts of protecting itself in favor of an all-out assault. Attacks performed while in this state are incredibly powerful, but the user is unable to make any action to protect itself against the next attack launched at it. Its defense and special defense are lowered by one stage from the exhaustion of the technique.

    Counter Physical Two Slot Varies 100% The user prepares itself for the opponent’s physical (not special) attack; intentionally leaving their defenses open so that they may use the close proximity of their attacker so that they can deal a blow easily twice as powerful as that of the foe.

    Cross Chop Physical Cross Chop 35 80%
    Cross Chop is a two-handed Karate Chop, and trades accuracy for exactly as much damage as one would think two Karate Chops at once would inflict. Due to it being a variation of Karate Chop, this attack is more likely to land a critical hit on the opponent.

    Detect Defense Two Slot - -% The user closes his eyes and mediates in an attempt to sense incoming danger and dodge when the time is right. However, every time the move is used in succession, its chances of failing rises.

    Double Kick Physical Two Slot 10 100% The user performs a series of double kicks at the opponent, dealing out damage twice.

    Drain Punch Physical Two Slot 22 100% A secret technique of ancient martial arts, the user strikes the foe with a penetrating punch and taps into the victim's aura, draining its vitality and healing itself. This move recovers recovers the user's HP by half of the inflicted damage.

    Dynamic Punch Physical Two Slot 35 50% The user unleashes a wild, full-power right hook launched straight at the foe's head. The attack is so powerful, a direct hit will stun and daze the enemy, but the move is prone to missing due to its ferocity.

    Final Gambit Special Two Slot 80 Max 100% A self sacrificing move. The user focuses all of its reaming willpower into a single, devastating punch, causing it to deal damage equal to its remaining health. If the move doesn't hit the opponent due to missing, immunity or Protect/Detect, then the user will not faint

    Focus Blast Special Two Slot 40 70% The user heightens their mental focus. The user puts their hands together and forms a blue ball of energy. The user will then hold the matter of energy and fire it right at the opponent. The ball of energy will explode upon contact. Because of the instability of its power, the move is quite inaccurate.

    Focus Punch Physical Two Slot 50 100% The user spends a post focusing and aiming to increase both power and accuracy, filling their fist with a powerful aura. On the next post, the user unleashes an outrageous punch right at the opponent. However, breaking this focus through any means will completely ruin the move's effectiveness.

    Force Palm Physical One Slot 20 100% The user performs an open-palm thrusting attack and focuses its inner power to create a wave of force that extends the reach of the attack by several feet. A powerful attack that has a chance of stunning the foe briefly.

    Hammer Arm Physical Two Slot 35 90% The user unleashes an unmerciful punch, slamming their fist right at the opponent and releasing a shock wave of power from the attack. Because of the energy the move uses, the user's movement will become sluggish and slow from exhaustion.

    Hi Jump Kick Physical One Slot 40 90% The user will jump high into the air, adding more velocity into their attack. The user will then bring out a vicious knee right at the opponent, streaking out bursts of energy upon contact. If the user misses, they lose one half of their remaining HP.

    Jump Kick Physical One Slot 20 95% The user leaps at the foe and delivers a powerful stomping kick from above! The move is quite powerful and looks quite difficult in missing its target, but, if they miss their target, the user will injure themselves instead.


    Karate Chop Physical One Slot 15 100% Karate Chop is the basic form of a chopping attack, providing solid damage designed to deliver the pain to any foe. With this attack, critical hits are more likely to land.

    Low Kick Physical One Slot Various 100% The user knocks down the target via a sweeping kick to the legs, dealing major damage to heavy foes. The power is determined by the user’s weight divided by twenty.

    Low Sweep Physical One Slot 20 100% The user performs a low kick, attempting to trip the foe. If this move hits its mark, the foe's speed is reduced.

    Mach Punch Physical One Slot 13 100% The user dashes at the foe, delivering a swift punch before the target can react! The attack is a bit weak due to the lack of aiming or focus, but it allows the user to easily interrupt certain moves, or chase down fleeing enemies. This move is certain to strike first.

    Quick Guard Buff One Slot - -% The user's body glows bright in energy and creates a forcefield in front of itself that's able to protect itself and its allies from any attacks. However, every time the move is used in succession, its chances of failing rises.

    Revenge Physical Two Slot 15 100% The user takes advantage of his need for revenge to deliver a blow that deals double the damage if the user had suffered damage beforehand.

    Reversal Physical Two Slot Various 100% The user musters up as much strength as it can, striking at the target with power equal to current HP, subtracted from total HP and then divided by three.

    Rock Smash Physical One Slot 13 100% Rock Smash is the destructive extreme, designed to demolish rather than injure, and so deals low damage but smashes through any nonliving obstacle in the attack's path. Also has a chance to lower the foe's Defense by one stage.

    Rolling Kick Physical One Slot 20 85% The user leaps at the foe and performs a vertically-spinning axe kick attack! It's inaccurate, but packs a serious punch.

    Sacred Sword Physical Two Slot 50 100% An attack unique to the musketeer quartet. The user sends a forth a shock wave that can slash the opponent. It deals damage regardless of the opponent's stat changes.

    Secret Sword Special Two Slot 40 100% An attack unique to Keldeo of the musketeer quartet. The user sends a forth a shock wave that can slash the opponent, ignoring Special Defense stat changes and instead only being affected by Defense stat changes.

    Seismic Toss Physical One Slot Varies 100% The user grasps the target, lifts them above their head, and then drops them on the ground. A stronger user could even leap up for a throw down. The power of this move is level of user divided by two.

    Sky Uppercut Physical One Slot 25 90% The user springs into the air fist-first and punches the foe squarely with a lethal uppercut. A lethally powerful move that, when combined with the proper jumping power, can even strike foes that are using Bounce, flying, or even levitating.

    Storm Throw Physical Two Slot 13 100% The user strikes the foe with a binding snare and then hits with a fierce blow. This move will always land in a critical hit.

    Submission Physical One Slot 25 80% The user grabs the foe and slams itself into the ground, crushing the target with its body. Due to its reckless heavy impact, the user loses one eighth of the damage dealt in Stamina.

    Superpower Physical Two Slot 40 100% The user performs a reckless shoulder-charge at the foe at full power. This attack possesses incredible power, but also tires out the user physically, reducing its ability to Attack and Defend by one stage.

    Triple Kick Physical Two Slot 5 90% The user spins around on its head and unleashes three kicks at the opponent, each increasing in power. (First: Five, Second: Seven, Third: Nine). However, if one hit misses, the move will end.

    .Vacuum Wave Special One Slot 13 100% The user's forearm glows white and they spin around, facing their arms and their at the opponent. The user then fires out a fast vortex of wind, always hitting the opponent first.

    .Vital Throw Physical Two Slot 23 -% This move must take place after the opponent's move. The user swings its arm around and slams their arm into the opponent. The user can then connect by grabbing onto their opponent and throwing them down to the ground (or away). This move is certain to hit.

    .Wake-Up Slap Physical One slot 20 100% The user performs a powerful, sobering bitch slap against the foe. As long as the opponent is confused or asleep, this attack deals double the damage, but also cures the target of their symptoms.


    Fire MoveDex
    Move Type Slot Value Power Accuracy Description

    Blast Burn Special Two Slot 50 90% An attack in which the user generates an intense explosion with a great deal of power. The blaze is projected over a large area creating a situation of low escape for the foe. Due to the massive scale of this attack, the user is temporarily exhausted on their next post, vulnerable to any attack. Blast Burn stands at the most damaging Fire-type move alongside Eruption.

    Blaze Kick Physical One Slot 25 90% The user projects an intensely hot blaze over their leg(s) and strikes the foe with deadly power. Due to the use of legs, only Pokémon with lengthy appendages may make use of this attack. Possessing flame, the foe struck by such attack has a slim chance of becoming burned.

    Blue Flare Special Two Slot 45 85% An attack only special to Reshiram. Its tail lights up with intensity, and the user fires out an intense blast of beautiful blue flames from its mouth. The opponent is engulfed by these vicious flames and has a chance of getting critically burned.

    Ember Special One Slot 13 100% An attack possessed by nearly every Fire-type Pokémon, in which the user lets loose a series of weak flame. This move does minimal damage, but allows many strategic options while in battle. Possessing flame, the foe struck by such attack has a slim chance of becoming burned.

    Eruption Special Two Slot 50 100% An attack in which the user generates a white-hot blaze from their mouth which is greatly substantial in size. Though, the weaker the opponent is, the weaker the attack will become. This move stands at the strongest Fire-type attack alongside Blast Burn.

    Fiery Dance Special Two Slot 25 100% An attack special to Volcarona. The user dances around and cloaks their body in brilliant flames. Flapping its wings, they unleash a blast of fire at the opponent. Because of the engulfed flames surrounding its body, the user's Special Attacks are increased in power.

    Fire Blast Special Two Slot 40 85% The Pokémon gathers a fiery blast within it's mouth and releases it in the form of the Japanese Kanji for fire. This attack is rather large in dimension producing a substantial accuracy rate and ability to cause a painful burn.

    Fire Fang Physical One Slot 20 100% The user bites the foe, breathing intense flame while the foe is in grasp. Understandably, this adds a little extra kick to what would be a normal Bite attack, dealing potent damage in the process.

    Fire Pledge Special One 15 100% The user releases three columns of flames that strikes the opponent. This move is unaffected by Fire Gem and will not consume it. In a double battle, if the move is combined with Grass Pledge, it will combine into one attack and will do double the damage. After the effects of the attack, the opponents will be surrounded by a veil of fire, constantly damaging them each post. If the move is combined with Water Pledge, the move will come out as Water Pledge and it will boost the probability of secondary effects taking place.

    Fire Punch Physical One Slot 23 100% The user projects a fiery blaze onto their fist, and strikes the foe with an intensely heated punch that may cause a burn. An effective, powerful attack, and the move of choice for any physically-inclined Pokémon who wants to use an Fire move.

    Fire Spin Special Two Slot 5 85% The user generates a revolving vortex of flame within their mouth, then releases the while-hot blaze in such spinning manner. This traps the foe under the vortex of fire for three turns, partially damaging them.

    Flame Burst Special One Slot 23 100% The user fires out a bursting blast of flames at a designated target. Once the fire comes into contact with the target, the flames will burst into an explosion, partially damaging other targets that are within range of its explosion.

    Flame Charge Physical One Slot 15 100% The user ferociously stomps on the ground, causing large amounts of dust and dirt to cover the user. The user's body is then surrounded by a cloak of outrageous fire. The user then charges and slams into their opponent with blinding speed. Because of the preparation to get the user to speed up, the user's speed is immediately boosted by one stage once the attack is executed.

    Flame Wheel Physical One Slot 20 100% The user releases a blaze of fire from their mouth while proceeding to spin their entire body in a vigorous fashion, this sets the users body aflame while creating a wheel of flame that is sent speeding toward the intended target. Spinning the direction may be changed at the users discretion. Upon contact with such attack, the foe is struck repeatedly with a white-hot blaze and may contract a nasty burn.

    Flamethrower Special One Slot 30 100% The user creates a powerful sea of flame from their mouth that is sent forth in a spray-like fashion. Contact with such attack is usually prolonged and intensely painful, also presenting the possibility of contracting a terrible burn.

    Flare Blitz Physical Two Slot 40 100% The user casts forth an aura of intense flame around their body and charges to crush the foe in this blaze. Due to the flame lining the user, the user loses Stamina equal to one fourth of the damage it inflicted on its opponent. Contact with the foe is crushingly painful and may cause a worsening burn.

    Fusion Flare Special Two Slot 40 100% An attack special to Reshiram. The user forms a huge ball of fire energy with rotating circles that whirl around. The user then launches the ball of energy right at the opponent. The move will increase in power when Fusion Bolt is used before it.

    Heat Crash Physical Two Slot Various 100% A move unique to the Tepig family. The user jumps high and a spark of energy flies off, cloaking the user in a curtain of fire. The user then charges and stomps on the opponent with a frightening power. The weight of the user minus the weight of the target divided by five is the amount of damage the target will sustain.

    Heat Wave Special Two Slot 35 90% The user exhales an intensely heated gale that brutally sears the foe in a continuous manner, along with a painful burn that can be inflicted.
    Incinerate Special One Slot 10 100% The user releases three columns of fire against the opponent. The move has the potential to burn any Berry that the target could be holding, rendering it unusable.

    Inferno Special Two Slot 35 50% The user launches out a blue stream of fire with dark blue rings that circle around it. If it hits the opponent, it will always induce a burn on the opponent. Because of its ferocious power, the move is quite inaccurate.

    Lava Plume Special Two Slot 25 100% The user summons forth a burst of flame and smoke from the ground directly around and is sent in all directions to the foe. This attack possesses the greatest possibility of sustaining a nasty burn. This move can hit all opponents that are within range.

    Magma Storm Special Two Slot 10 75% The user releases flame from their mouth while spinning in a vigorous fashion, this creates a menacing blazing vortex that traps the foe
    for five turns. This vortex also prevents switching switching out.

    Overheat Special Two Slot 45 90% The user becomes a faint red and proceeds in releasing a white fire with a red-orange flame spiraling around it at the opponent from their mouth. The blast is most powerful when first used, but because of the high requirement energy needed, all special attacks become weaker by one stage the more the user uses this move.

    Sacred Fire Physical Two Slot 40 95% A move that's unique to Ho-Oh. The user unleashes a blast of mystical fire of great intensity from its mouth. The opponent is engulfed by the powerful flames and has a probable chance of getting burned.

    Searing Shot Special Two Slot 35 100% A move that's unique to Victini. The user releases an inferno of flames from its body, setting fire upon anything that encircles the user. This move has a probable chance of burning the opponent.

    Sunny Day Weather Changer One Slot - -% The user releases a white beam from their arms or similar appendages into the sky above which in turn causes the sun to shine brighter. The increase in sunlight results in a great increase in the power of Fire-type attacks and in turn a great decrease in Water-type attacks. Synthesis, Morning Sun, and Moonlight FULLY recovers the user's HP. Solarbeam can now be launched on the same post it is used. Accuracy of Thunder and Hurricane are dramatically lowered.

    V-Create Physical Two Slot 70 95% A move that's unique to Victini. The user's ears bursts into a highly concentrated flames in a V-shape. Because of the intense amount of energy it uses, the user will slightly damage its teammates. The user then hurls itself at the target with an unmatchable speed, slamming the concentrated energy at the opponent. Because of the outrageous use of energy, the user will be weak on defending all other attacks and become much slower by one stage each.

    Will-O-Wisp Status Changer Two Slot - 75% The user summons bluish-white spheres of flame around their body and sends them in a vicious fashion at the foe. This attack does no damage but it possesses a substantial ability to burn the target. But, this move has no effect when used against Fire-type Pokémon.

    Flying MoveDex
    Move Type Slot Value Power Accuracy Description

    Acrobatics Physical Two Slot 17 100% The user uses nimble agility to maneuver its way gracefully towards its opponent, flipping through the air with tremendous ease before striking. To use the move to its full potential, the user can not be burdened by the addition of a held item, requiring freedom of movement in order to unleash an attack. This freedom is so essential to the attack that it is twice as powerful than it would be without.

    Aerial Ace Physical One Slot 20 -% The user swoops upon the foe with incredible speed, maneuvering around the enemy to confuse it, then slashes them. This move will hit without any fail.

    Aeroblast Special Two Slot 40 95% A move that's special to Lugia. The user releases a vortex of air in a blast, condensed energy. The massive beam has a likely chance of landing a critical hit on the opponent.

    Air Cutter Special One Slot 17 95% The user flaps its wings and releases a strong gust of energy at the opponent. The range of this attack is quite wide and can spread to hit more than one Pokémon. The attack's power makes it so that it's more likely of landing a critical hit.

    Air Slash Special One Slot 27 95% The user's wings glow a light blue color and flaps them, releasing a blast of disc-like energy at the opponent.

    Bounce Physical Two Slot 17 85% The user jumps up at a high altitude on its first post. On its second post, the user falls on the opponent with a powerful attack. Because of the acceleration coming from the attack, the user may inflict a paralysis on the opponent.

    Brave Bird Physical Two Slot 40 100% The user tucks in its wings and swoops at the foe from a low altitude, ramming the opponent with an intense velocity. Because the attack is launched immediately and with reckless abandon, the user loses Stamina equal to one fourth of the damage it inflicted on its opponent.

    Chatter Special One Slot 20 100% A move unique to Chatot, the user lets loose a powerful sound wave by squawking loudly. For some odd reason, this attack's power rises depending on the squawk itself: a Chatot will often use words it learns from its Trainer to augment the move. (We are expecting some creative abuse on this one)

    Defog Debuff One Slot - -% The user blasts out clear white energy at the opponent, blowing away any defensive Screens, Spikes, any foggy weather, and any particular nuisances. Because it clears out any possible obstacles, the target is now more vulnerable to opposing attacks.

    Drill Peck Physical One Slot 25 100% The user's beak or horn glows gold of energy. The user then spins around like a vicious drill and slams into the opponent.

    Feather Dance Debuff One Slot - 100% The user flaps wildly around the foe, shedding its feathers rapidly to cover the victim. These feathers cling to the enemy, constantly tickling it and hindering its attack by two stages.

    Fly Physical Two Slot 20 95% The user soars high up into the sky on its first post. Then, on its second post, it strikes the opponent with an incomparable velocity. This move can also be used to travel around places that you've previously visited.

    Gust Special One Slot 13 100% The user whips up a cyclone to chase and batter the foe. This attack is able to double the damage if the opponent is using Fly.

    Hurricane Special Two Slot 40 70% The user creates incredibly strong winds that violently swirl around the opponent, sometimes picking them up and spinning them at incredibly high speeds. The constant swirling motion may prove to be too much for some opponents, momentarily confusing them. The attack is incredibly effective during rainy weather, as the combined effect of the falling rain increases the overall size and mass of the vortex of wind makes it hit without fail.

    Mirror Move Support Two Slot - 100% The Pokémon uses whatever move the opponent used last turn. It could even use a move that it normally couldn't do.

    Peck Physical One Slot 10 100% The user jabs the enemy with a pointed beak or horn.

    Pluck Physical One Slot 20 100% The user's beak glows light blue and they slam into their opponent. If the opponent is holding an unused Berry, the user will take the berry and immediately use its provisional effect.

    Roost Buff Two Slot - -% The user lands and begins resting, instantly recovering its stamina. Injuries and damage aren't affected, but the user of the move will no longer be tired or winded.

    Sky Attack Physical One Slot 45 90% On the first post, the user charges the attack as they are surrounded by a white aura of energy, becoming vulnerable to any attack. On its second post, the user flies at the opponent at a sonic-like velocity, trailing off white streaks of energy.

    Sky Drop Physical Two Slot 20 100% The user captures the opponent and flies them high up into the air for one post. On the opponent's next post, they cannot do any actions and are described suffering from the attack. The next post involves the user to plummet and dive the enemy Pokémon straight to the ground.

    Tailwind Buff One Slot - -% The user whips up a turbulent wind current that lasts for 4 posts. As long as the current is active, the party's Flying-type or Levitating Pokémon on the field gain an impressive boost to their flying speed!

    Wing Attack Physical One Slot 20 100% The user strikes the foe with its wings to deal damage.

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      Current date/time is Thu Dec 14, 2017 3:21 am